I was a bit sidetracked near the end of last month, pushing my next release of the PeonSDK to mid-November. I’ve been doing a lot of work cleaning up the engine and (hopefully) making it easier to use.
One addition is the use of the OpenGL Extension Wrangler library into the mix. This will allow for [...]
adding GLEW support to next release
November 10, 2008
presentation and slides from NVISION08: OpenGL stuff
October 29, 2008
http://developer.nvidia.com/object/nvision08-opengl.html
Entitled “OpenGL and the Future”, there was a 4-part presentation back in August by Michael Gold, Mark Kilgard and Barthold from Nvidia. On the heels of the release of the 3.0 spec, the presentation deals with helping you form a roadmap for OpenGL in your own pipeline. More after the break.
OpenGL 3.0 / GLSL 1.3 spec released at long last
August 12, 2008
The official press release
The community is still digesting the specification, but overall it’s been received as a setback for the struggling graphics API. The community was awaiting some major overhauls to the specification which have been promised over the years since the 2.1 spec, but it appears (on the surface) that these promises were nothing [...]
Hey Opengl.org..it’s 2004 on the phone and he wants his site back…
June 10, 2008
http://www.opengl.org
Of course I don’t dare presume to be “in the know” when it comes to web design…but c’mon..you gotta admit that lately people are just kicking the tires on that site checking if she’s got one more lap…
*sigh*
How’s OpenGL 3.0 going? No seriously, HOW IS OPENGL 3.0 GOING?
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