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The pitfall behind higher level languages: Part 2

In Part 1 of this discussion / entry, I went over a bare-bones analysis of the pitfalls created by investing in technology which is well meaning in theory..but can fall short during the execution phase.

So what was the end result you came to? What was the impact of end-user
usage and what language did it cause [...]

LWJGL 2.0 Beta 1 released!

The official post from the LWJGL forums is available here.

LWJGL 2.0 changes
Major changes
* fmod and devil removed
* dropped support for windows 9x
* glu moved to lwjgl_util
* glu now uses buffers instead of arrays
* New Display.setParent() feature allows you to embed the Display into an existing AWT canvas.
For [...]