Creating a Direct3D Renderer
After going through the basics in our previous tutorials, we can jump into Direct3D programming
by learning how to create and initialize what we need to setup before we can draw anything.
Some History…
The whole point of the architecture behind DirectX is to shield you (the programmer) from having to deal
with lower-level details such as setting proper memory bit flags, or even for writing your rendering details
into a specific memory address range (from the SVGA days), which slightly differed depending on video card
vendor. (Have you hugged an SVGA assembly programmer today?)









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