Rendering Geometry : Vertex Buffers

Date February 4, 2008

At this point in our sample codebase, we should be at a point where we’re ready to tackle something a little stronger
than displaying text, or logging an event to a file; let’s draw a triangle!
Vertex Buffers
The only mechanism that Direct3D employs to draw (aka “render”) geometry to the video hardware is through the use of
Vertex [...]