analyzing system performance with nvidia and vs2008

February 5, 2010

Back in December 2009, NVidia put this presentation together on the ability to analyze system performance using NVidia’s Nexus and Visual Studio 2008.
From the NVidia developer website you can sign up for beta access to Nexus.
It looks like a great addition to your suite of profiling / analyzing tools.

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choice of game technology decision graph

February 5, 2010

David over at Wolfire Games put together a well crafted and executed piece on revisiting the dreaded “OpenGL vs. Direct3D” debates.
I think while these debates are great (and still important), the choice of graphics layer has almost been marginalized by the access provided by today’s hardware and OS solutions along with the tools available to [...]

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marketing and publicity for startups

February 4, 2010

A friend of mine forwarded me this presentation on the “12 golden rules for publicity and marketing for startups”. It’s a good quick view, which I think provides enough of a breakdown that even a game development startup can learn from.
I think twitter and social media in general are tools and channels that small team [...]

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the camel101 team provides an update to “gemini”

February 2, 2010

Over on camel101.com, the team is plugging away on their new release “Gemini”. It’s been labeled as a space realtime strategy game, but I’m also really just after ship-to-ship combat in space.
I mean really…who isn’t?
Check out the latest “cinematic camera” feature that they’re working on.

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xbox live indie game sales figures from 2009

February 2, 2010

“They” said it couldn’t be done.
“They” said it would never amount to much.
“They” appear to be wrong.
GamerBytes have posted the unofficial sales figures from the XBox-live indie game scene and (surprise, surprise) some teams are able to generate some returns for their efforts.
And kids, hang onto charts like this because they can be used to [...]

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clawing the way towards a release date

January 26, 2010

Hey all,
Just a quick few words inbetween getting some focused time done on the next project. I’m currently mulling over a few different names, but I can say that this is an effort to creating a different way of game development education!
I’m not going to lie…it’s a scary step, because it’s not at all a [...]

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Kodu in a head-to-head with Phrogram

January 22, 2010

While there’s always been a clear focus by several companies and websites to provide game development resources for the beginner / hobbyist crowd (hello!), there’s always been the barrier of the age of the actual developer.
At what point can you teach a child about programming?
When I was growing up, there was nothing for kids until [...]

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results of the flash game market survey 2009

January 22, 2010

The results of the flash game market survey 2009 commissioned by Mochimedia were recently posted and provides a bit of insight into the “current” state of the Flash game marketplace from both the developer and publisher perspective.
While there were a few interesting slides, overall it seems to coincide with the current state of the downloadable [...]

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