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	<title>Wazoo Enterprises</title>
	
	<link>http://www.wazooinc.com</link>
	<description>Having fun in game development!</description>
	<pubDate>Fri, 14 Nov 2008 05:08:59 +0000</pubDate>
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	<language>en</language>
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		<title>Nymh of EU Drek’thar realm is first 80 ding</title>
		<link>http://www.wazooinc.com/2008/11/13/nymh-of-eu-drekthar-realm-is-first-80-ding/</link>
		<comments>http://www.wazooinc.com/2008/11/13/nymh-of-eu-drekthar-realm-is-first-80-ding/#comments</comments>
		<pubDate>Fri, 14 Nov 2008 05:08:59 +0000</pubDate>
		<dc:creator>wazoo</dc:creator>
		
		<category><![CDATA[blog]]></category>

		<category><![CDATA[80]]></category>

		<category><![CDATA[lich king]]></category>

		<category><![CDATA[world of warcraft]]></category>

		<guid isPermaLink="false">http://www.wazooinc.com/?p=229</guid>
		<description><![CDATA[http://www.wowinsider.com/2008/11/13/nyhm-of-drekthar-eu-first-to-level-80/
I mean I haven&#8217;t even finished installing the expansion media for Wrath of the Lich King yet at this point. ^^
grats Nymh!
]]></description>
		<wfw:commentRss>http://www.wazooinc.com/2008/11/13/nymh-of-eu-drekthar-realm-is-first-80-ding/feed/</wfw:commentRss>
		</item>
		<item>
		<title>DirectX SDK November 2008 available - segue to Direct3D11</title>
		<link>http://www.wazooinc.com/2008/11/11/directx-sdk-november-2008-available-segue-to-direct3d11/</link>
		<comments>http://www.wazooinc.com/2008/11/11/directx-sdk-november-2008-available-segue-to-direct3d11/#comments</comments>
		<pubDate>Wed, 12 Nov 2008 04:08:04 +0000</pubDate>
		<dc:creator>wazoo</dc:creator>
		
		<category><![CDATA[blog]]></category>

		<category><![CDATA[directx]]></category>

		<category><![CDATA[direct3d10.0]]></category>

		<category><![CDATA[direct3d10.1]]></category>

		<category><![CDATA[direct3d11]]></category>

		<category><![CDATA[direct3d9]]></category>

		<category><![CDATA[nov 2008 sdk]]></category>

		<guid isPermaLink="false">http://www.wazooinc.com/?p=227</guid>
		<description><![CDATA[http://www.microsoft.com/downloads/details.aspx?FamilyId=5493F76A-6D37-478D-BA17-28B1CCA4865A&#038;displaylang=en
The DirectX November 2008 SDK has landed and now available. It&#8217;s an important release because it includes a technical preview of Direct3D11. Included in the link above is the notes from the SDK, but I&#8217;ll try to point out some of the highlights&#8230;

Multithreaded Rendering
The key API difference from Direct3D 10 in Direct3D 11 is the [...]]]></description>
		<wfw:commentRss>http://www.wazooinc.com/2008/11/11/directx-sdk-november-2008-available-segue-to-direct3d11/feed/</wfw:commentRss>
		</item>
		<item>
		<title>adding GLEW support to next release</title>
		<link>http://www.wazooinc.com/2008/11/10/adding-glew-support-to-next-release/</link>
		<comments>http://www.wazooinc.com/2008/11/10/adding-glew-support-to-next-release/#comments</comments>
		<pubDate>Mon, 10 Nov 2008 18:26:27 +0000</pubDate>
		<dc:creator>wazoo</dc:creator>
		
		<category><![CDATA[peon-sdk]]></category>

		<category><![CDATA[glew]]></category>

		<category><![CDATA[opengl 3.0]]></category>

		<category><![CDATA[Peon 3.0]]></category>

		<guid isPermaLink="false">http://www.wazooinc.com/?p=225</guid>
		<description><![CDATA[I was a bit sidetracked near the end of last month, pushing my next release of the PeonSDK to mid-November. I&#8217;ve been doing a lot of work cleaning up the engine and (hopefully) making it easier to use.
One addition is the use of the OpenGL Extension Wrangler library into the mix. This will allow for [...]]]></description>
		<wfw:commentRss>http://www.wazooinc.com/2008/11/10/adding-glew-support-to-next-release/feed/</wfw:commentRss>
		</item>
		<item>
		<title>a technological super achievement lost during U.S. election night</title>
		<link>http://www.wazooinc.com/2008/11/05/a-technological-super-achievement-lost-during-us-election-night/</link>
		<comments>http://www.wazooinc.com/2008/11/05/a-technological-super-achievement-lost-during-us-election-night/#comments</comments>
		<pubDate>Wed, 05 Nov 2008 15:08:10 +0000</pubDate>
		<dc:creator>wazoo</dc:creator>
		
		<category><![CDATA[blog]]></category>

		<category><![CDATA[cnn]]></category>

		<category><![CDATA[darth vader]]></category>

		<category><![CDATA[hologram]]></category>

		<category><![CDATA[projection]]></category>

		<guid isPermaLink="false">http://www.wazooinc.com/?p=223</guid>
		<description><![CDATA[Putting aside the U.S election results night for a moment, I had completely missed a segment that had aired on CNN during the evening&#8230;.a live interview done via hologram!
Jessica Yellin appeared via projected hologram to discuss&#8230;.&#8221;being a hologram&#8221; to Wolf Blitzer. 
Maestro, &#8220;Imperial March&#8221; music please!

]]></description>
		<wfw:commentRss>http://www.wazooinc.com/2008/11/05/a-technological-super-achievement-lost-during-us-election-night/feed/</wfw:commentRss>
		</item>
		<item>
		<title>3 online autism gaming sites</title>
		<link>http://www.wazooinc.com/2008/11/04/3-online-autism-gaming-sites/</link>
		<comments>http://www.wazooinc.com/2008/11/04/3-online-autism-gaming-sites/#comments</comments>
		<pubDate>Tue, 04 Nov 2008 17:04:52 +0000</pubDate>
		<dc:creator>wazoo</dc:creator>
		
		<category><![CDATA[blog]]></category>

		<category><![CDATA[autism]]></category>

		<category><![CDATA[facial]]></category>

		<category><![CDATA[games]]></category>

		<category><![CDATA[online]]></category>

		<category><![CDATA[play]]></category>

		<guid isPermaLink="false">http://www.wazooinc.com/?p=221</guid>
		<description><![CDATA[Just trying to do my bit to help promote / circulate some of the existing gaming sites I can find with a bit of a focus on austism / asperger&#8217;s syndrome.
1: http://iautistic.com/free-autism-games.php
This one has a list of 4 or so free online games that deal with teaching emotions. There&#8217;s also a good matching game for [...]]]></description>
		<wfw:commentRss>http://www.wazooinc.com/2008/11/04/3-online-autism-gaming-sites/feed/</wfw:commentRss>
		</item>
		<item>
		<title>FlashEff Premium Unlimited give away</title>
		<link>http://www.wazooinc.com/2008/11/03/flasheff-premium-unlimited-give-away/</link>
		<comments>http://www.wazooinc.com/2008/11/03/flasheff-premium-unlimited-give-away/#comments</comments>
		<pubDate>Mon, 03 Nov 2008 15:33:38 +0000</pubDate>
		<dc:creator>wazoo</dc:creator>
		
		<category><![CDATA[blog]]></category>

		<category><![CDATA[flash]]></category>

		<category><![CDATA[Flash CS3]]></category>

		<guid isPermaLink="false">http://www.wazooinc.com/?p=219</guid>
		<description><![CDATA[http://webdesignledger.com/freebies/flasheff-premium-unlimited-give-away

What can be done using FlashEff?
Build in, build out an object (image, movieclip, text) using a single instance of the FlashEff component, configured in seconds.These animations are especially useful on intros, banners and headers, but they can also be used on dynamic applications easily.
Create animated buttons starting from a single visual element. Than, using a [...]]]></description>
		<wfw:commentRss>http://www.wazooinc.com/2008/11/03/flasheff-premium-unlimited-give-away/feed/</wfw:commentRss>
		</item>
		<item>
		<title>XNA game studio 3.0 is live</title>
		<link>http://www.wazooinc.com/2008/11/01/xna-game-studio-30-is-live/</link>
		<comments>http://www.wazooinc.com/2008/11/01/xna-game-studio-30-is-live/#comments</comments>
		<pubDate>Sun, 02 Nov 2008 04:32:23 +0000</pubDate>
		<dc:creator>wazoo</dc:creator>
		
		<category><![CDATA[blog]]></category>

		<category><![CDATA[xna]]></category>

		<category><![CDATA[creators club]]></category>

		<category><![CDATA[game studio 3.0]]></category>

		<category><![CDATA[xbox live]]></category>

		<guid isPermaLink="false">http://www.wazooinc.com/?p=217</guid>
		<description><![CDATA[http://blogs.msdn.com/xna/default.aspx

XNA Game Studio 3.0 is required to submit games to Xbox LIVE Community Games. Visit our Quick Start guide if you&#8217;d like to know more about how to submit your game.
It is important to begin submitting your game for playtesting and peer review as early as possible to be sure they&#8217;ll be available to the [...]]]></description>
		<wfw:commentRss>http://www.wazooinc.com/2008/11/01/xna-game-studio-30-is-live/feed/</wfw:commentRss>
		</item>
		<item>
		<title>presentation and slides from NVISION08: OpenGL stuff</title>
		<link>http://www.wazooinc.com/2008/10/29/presentation-and-slides-from-nvision08-opengl-stuff/</link>
		<comments>http://www.wazooinc.com/2008/10/29/presentation-and-slides-from-nvision08-opengl-stuff/#comments</comments>
		<pubDate>Wed, 29 Oct 2008 15:04:23 +0000</pubDate>
		<dc:creator>wazoo</dc:creator>
		
		<category><![CDATA[blog]]></category>

		<category><![CDATA[opengl]]></category>

		<category><![CDATA[cg 2.1]]></category>

		<category><![CDATA[glsl 1.30]]></category>

		<category><![CDATA[nvidia]]></category>

		<category><![CDATA[opengl 3.0]]></category>

		<guid isPermaLink="false">http://www.wazooinc.com/?p=215</guid>
		<description><![CDATA[http://developer.nvidia.com/object/nvision08-opengl.html
Entitled &#8220;OpenGL and the Future&#8221;, there was a 4-part presentation back in August by Michael Gold, Mark Kilgard and Barthold from Nvidia. On the heels of the release of the 3.0 spec, the presentation deals with helping you form a roadmap for OpenGL in your own pipeline. More after the break.

As already stated, OpenGL 3.0 [...]]]></description>
		<wfw:commentRss>http://www.wazooinc.com/2008/10/29/presentation-and-slides-from-nvision08-opengl-stuff/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Raph Koster gives us an update on Metaplace</title>
		<link>http://www.wazooinc.com/2008/10/28/raph-koster-gives-us-an-updated-on-metaplace/</link>
		<comments>http://www.wazooinc.com/2008/10/28/raph-koster-gives-us-an-updated-on-metaplace/#comments</comments>
		<pubDate>Tue, 28 Oct 2008 18:31:42 +0000</pubDate>
		<dc:creator>wazoo</dc:creator>
		
		<category><![CDATA[blog]]></category>

		<category><![CDATA[browser]]></category>

		<category><![CDATA[little big planet]]></category>

		<category><![CDATA[metaplace]]></category>

		<category><![CDATA[mmo]]></category>

		<category><![CDATA[raph koster]]></category>

		<guid isPermaLink="false">http://www.wazooinc.com/?p=210</guid>
		<description><![CDATA[http://www.massively.com/2008/10/22/massively-interviews-raph-koster-on-the-state-of-metaplace/
Massively was able to catch up to Raph Koster and get more information on the state of Metaplace; basically LittleBigPlanet for Browsers.
That&#8217;s simplifying it enormously, but the aim is to allow anyone in the world become an online game designer using their browser. You can secure your own corner of the online world, and using [...]]]></description>
		<wfw:commentRss>http://www.wazooinc.com/2008/10/28/raph-koster-gives-us-an-updated-on-metaplace/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Onyxia goes down</title>
		<link>http://www.wazooinc.com/2008/10/27/onyxia-goes-down/</link>
		<comments>http://www.wazooinc.com/2008/10/27/onyxia-goes-down/#comments</comments>
		<pubDate>Mon, 27 Oct 2008 16:46:58 +0000</pubDate>
		<dc:creator>wazoo</dc:creator>
		
		<category><![CDATA[blog]]></category>

		<category><![CDATA[carpe luna]]></category>

		<category><![CDATA[icecrown]]></category>

		<category><![CDATA[onyxia]]></category>

		<category><![CDATA[raid]]></category>

		<category><![CDATA[rubyonholy]]></category>

		<category><![CDATA[wow]]></category>

		<guid isPermaLink="false">http://www.wazooinc.com/?p=204</guid>
		<description><![CDATA[Since I began playing World of Warcraft a while back, the focus has always been on seeing / conquering the raid instances the game provides. However, I could never actually take part in the final boss attempts. This is due in large part to needing to coordinate with 39 other players (at the time), which [...]]]></description>
		<wfw:commentRss>http://www.wazooinc.com/2008/10/27/onyxia-goes-down/feed/</wfw:commentRss>
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