The “typical” process for tackling multiplayer support in a game is to first decide to either roll your own, or purchase a 3rd party library. Because of the incredibly complex features that a proper game networking library must have, and all the networking contingencies you need to handle, it is often quite difficult for a [...]
Entries Categorized as 'networking'
Raknet Overview
February 7, 2008
Getting Started With Networking : Part I
January 28, 2008
For the past 2 years at least, one of the major buzzwords around the gaming industry involves some type of networking. Whether it be a Massively Multiplayer Online RPG (such as Blizzard’s World of Warcraft), or social networks disguised as games such as Linden Labs’ Second Life just getting computers to “talk” to each other [...]
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