I’m currently playing around and doing some experimentation on creating / deploying java-based games via the internet. For those of us “growing up” with Java, we all remember how crappy their applet mechanism / engine was. I’m talking back in the Java 1.1 days. (Yes, they did actually have a 1.1..*wink*).
At the time, pretty [...]
Entries Categorized as 'blog'
AsteroidSmash
October 7, 2008
Some hopefully handy things for future game devs to mull over
September 30, 2008
Essentially I’m just trying to find some basic information about computer game
programming and the industry.
1. First, What would you say is the most important skill needed as a game programmer?
2. What programming language’s) are most used in game programming these days? Do you
think Microsoft’s XNA is going to play a big part in the [...]
register at Canada’s “do not call” list
September 29, 2008
Not sure what we’re doing wrong in terms of what information about the household is exposed to the telemarketers, but the “marketing creep” over the past year has been increasing every month to the point where the phone is ringing a dozen times from 3pm until about 10 or 11.
We’ve tried every gizmo available [...]
original dune CD-ROM soundtrack
September 25, 2008
One of the most creative and original adventure / real-time games that I can remember growing up with was the original Dune game. It was exciting, creative and worthy (I felt) of carrying the Dune license.
We all know what direction the Dune series took with the (landmark) release of Dune2, but I always felt that [...]
paladin tank update
September 24, 2008
My paladin tank is doing extremely well, and a few things have come together at the same time over the past few weeks:
*Revered with Aldor which gave me my chest: [Vindicator's Hauberk]
*Revered with the Keepers of Time which gave me my sword and legs: [Continuum Blade] and [Timewarden's Leggings]
*Also skilled up engineering enough to craft [...]
Posted in


content rss