Entries from August 2008

Death Star over San Francisco

Date August 18, 2008

This is amazing stuff! Scoop these guys for a SW drama!

OpenGL 3.0 / GLSL 1.3 spec released at long last

Date August 12, 2008

The official press release
The community is still digesting the specification, but overall it’s been received as a setback for the struggling graphics API. The community was awaiting some major overhauls to the specification which have been promised over the years since the 2.1 spec, but it appears (on the surface) that these promises were nothing [...]

Apparently nobody in EA marketing read comics

Date August 12, 2008

It’s a shame really, they may have lost a golden opportunity.
Many moons ago when I was a young Wazooling I scoured the local comic bookstore every day for new issues and whatnot. “Aliens Vs. Predator”, I got first printing baby. Remember “Star Wars: Dark Empire”? Landed it the first day on the shelf.
The “hook” the [...]

Down to FlashDevelop or Flash CS3 Professional

Date August 7, 2008

I’m in the middle of evaluating these two Flash content creators for a few web game ideas that I’m knocking around..
The documentation around FlashDevelop seems extremely sparse, but it looks like the community forum is quite active.
Adobe Flash CS3 Professional does let me do what I want to do and does have quite a bit [...]

“No one ever got rich off a salary”

Date August 6, 2008

Definitely one of the better quotes I have heard in many many moons.
The Escapist has run an article on “going rogue” in terms of chucking the “norms” of the gaming industry and heading down the Indie path.
Here it is
True I don’t have million dollar funding available to me, but is that money really important when [...]