Wazoo Enterprises

Having fun in game development!

Entries for June, 2008

The pitfall behind higher level languages: Part 2

In Part 1 of this discussion / entry, I went over a bare-bones analysis of the pitfalls created by investing in technology which is well meaning in theory..but can fall short during the execution phase.

So what was the end result you came to? What was the impact of end-user
usage and what language did it cause [...]

iCANN drops internet domain restrictions making it even harder for customers to find you

Well ICANN (Internet Corporation for Assigned Names and Numbers), is the overseer for setting a standard of organization for domain naming (among a few other things).
In other words, companies can buy up a .com or .ca of their address, educational institutions snap up the .edu addresses, and non-profit (and other) organizations pick up the .org [...]

World of Workcraft - (No, it’s not the onion)

What do you do when you’re tired of slaying dragons as your “day job”?
Log on to World of Workcraft of course! Make the projected sales figures for the boss, or you’re fired!
http://www.wegame.com/watch/World_of_Workcraft/

The pitfall behind higher level languages and technology

During the past month I’ve made the most progress on a game I’ve been itching to create than I have for the better part of a year. I can attribute my “spurt” in getting results happening on the project, based on taking a step back from what I was doing before and making some tough [...]

Windows XP/Vista system tweaking guide for games

Was attempting to debug an issue I was coming across in Windows Vista and came across these rather extensive system tweaking guides.
http://www.tweakguides.com/TGTC.html
“Extensive” in this context is also a bit of understatement. The Windows Vista guide is 268 pages in length!