Archive for March 2008

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Management of large-scale RTS units…

One of the better strategies when I was heavily into Starcraft, was the “Zerg Rush” ( http://en.wikipedia.org/wiki/Zerg ). With the overall design of the race, you could quickly pile up the “Zerglings” (a light infantry unit with light armor and light hp) and rush an enemy compound. Individually, the units didn’t do much damage and [...]

Pax 2008 site accepting indie game submissions…

The new PAX 2008 site has been launched, and the Penny Arcade crew are accepting submissions for games on the site! The top 10 will be selected and demo’d at Pax 2008!

I have some PAX news to share.
-The PAX 10 site has launched. We thought PAX would be a great place to show off some [...]

This just in: Sweeney Reports that Intel IGA’s still suck

http://www.tgdaily.com/content/view/36390/118/1/1/

Sweeney: Yes, actually it might. If you look into the past, CPU makers are learning more and more how to take advantage of GPU-like architectures. Internally, they accept larger data and they have wider vector units: CPUs went from a single-threaded product to multiple cores. And who knows, we might find the way to get [...]

“Software Piracy” is the new “Lack of Creativity in Games”

Software Piracy sucks.
It sucks for consumers and it sucks for those who toil away in the home offices and/or the giant corporations whatever the industry.
However, it’s not a new thing. I’m sure before Lord British’s first commercial game Akalabeth was put on the shelf in ziploc baggies, the store clerk already had his 5 1/4 [...]