Management of large-scale RTS units…
However, there’s only so many units I could ever control at once, and this is a problem I generally have with large-scope RTS games. After I hit a “critical mass” of units, my armies quickly become under-utilized as there’s always a percentage of units that are “idle” until I’m able to process the information / data and find something for them to do.
I noticed a video on Kotaku today of a Starcraft II trailer showing off a Zerg rush strategy in the new game.
http://kotaku.com/365716/first-look-at-starcraft-ii-zerg
INSANE. Trailers vs. actual in-game footage aside, I’m excited to see how the efficient management of a large number of units are handled!











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