Wazoo Enterprises

Having fun in game development!

Archive for March 11th, 2008


Management of large-scale RTS units…

One of the better strategies when I was heavily into Starcraft, was the “Zerg Rush” ( http://en.wikipedia.org/wiki/Zerg ). With the overall design of the race, you could quickly pile up the “Zerglings” (a light infantry unit with light armor and light hp) and rush an enemy compound. Individually, the units didn’t do much damage and died fast, but in large numbers they could quickly become a problem.

However, there’s only so many units I could ever control at once, and this is a problem I generally have with large-scope RTS games. After I hit a “critical mass” of units, my armies quickly become under-utilized as there’s always a percentage of units that are “idle” until I’m able to process the information / data and find something for them to do.

I noticed a video on Kotaku today of a Starcraft II trailer showing off a Zerg rush strategy in the new game.

http://kotaku.com/365716/first-look-at-starcraft-ii-zerg

INSANE. Trailers vs. actual in-game footage aside, I’m excited to see how the efficient management of a large number of units are handled!