Wazoo Enterprises

Having fun in game development!

Entries for February, 2008

BasicMusic

Purpose
Before the MPEG3 or OGG music formats took off, most music data was rather large and expensive to distribute. As such, one popular music format was the MIDI format and wasn’t really audio binary data per se, but a sequence of instructions for the audio hardware to play/emulate. Massive songs could only take a few [...]

BasicJoystick

Purpose
This sample is all about reading/querying the joystick for your games. Demonstrates how to poll the joystick using SDL.
Downloads
The project files are available here: PeonSDK-BasicJoystick

BasicMouse

Purpose
This sample is all about how to read the position and button information from your mouse. Displays the current mouse coordinates along with an “RMB” or “LMB” if the mouse button is pressed.
Downloads
The project files are available here: PeonSDK-BasicMouse

BasicKeyboard

Purpose
This sample is all about the reading of the keyboard. Displays the scan code of each key pressed.
Downloads
The project files are available here: PeonSDK-BasicKeyboard

Basic VertexArray

Purpose
This sample is a demonstration of using VertexArrays within your scene. It’s yet another mechanism provided by OpenGL to speed up rendering objects in your game world. Instead of feeding the vertices into the pipeline “by hand” you’re caching them.
Download
Download the project files here: PeonSDK-BasicVertexArray