While work continues getting all my content migrated into the website, my thoughts have turned back towards the game projects I had wanted to actually tackle and accomplish.

I’m at the design-point now where I’ve scrapped all of my previous commercial game projects, and am starting with a fresh blank slate. My only goal is to start working on “fun” games as opposed to spending too much time worrying about “market influence”. In the past, I had spent too much time analyzing market trends in terms of game genres, platforms, languages, etc., that I let these things guide my hand much more than they should have. In the end, all it did result in was Analysis Paralysis. Basically from a marketing perspective, “every” avenue was the “right” choice.

As a smaller Independent game developer, our real power IS this ability to chuck the norms that bind and strangle the bigger game houses who are strong-armed by investors into churning out products based solely on the current market trends.

I don’t at all intend to throw away everything I know (that would be plain silly), but I do intend on placing much less of an importance on that type of research and just go for it.