Now designing games based on “Fun” not “market influence”
I’m at the design-point now where I’ve scrapped all of my previous commercial game projects, and am starting with a fresh blank slate. My only goal is to start working on “fun” games as opposed to spending too much time worrying about “market influence”. In the past, I had spent too much time analyzing market trends in terms of game genres, platforms, languages, etc., that I let these things guide my hand much more than they should have. In the end, all it did result in was Analysis Paralysis. Basically from a marketing perspective, “every” avenue was the “right” choice.
As a smaller Independent game developer, our real power IS this ability to chuck the norms that bind and strangle the bigger game houses who are strong-armed by investors into churning out products based solely on the current market trends.
I don’t at all intend to throw away everything I know (that would be plain silly), but I do intend on placing much less of an importance on that type of research and just go for it.











This is default description text on Padangan Themes, of course you can change this text via you profile administration.