Basic Multitexturing
Purpose
This sample demonstrates how to use multitexturing in your scene. In the past, to render a scorch mark on a wall, or maybe some brains exploding, you had to first set one texture, render the object, then set the other texture, render, and repeat. With the multitexturing capabilities of OpenGL, you can set multiple textures at once, which feed into the final output for the scene.
Downloads
Download the project files here: PeonSDK-BasicMultitexturing

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