Raknet Overview
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The (real) secret of making games is finishing them.
Perhaps that’s a fairly trite “revelation” at this point, but nonetheless it’s worth mentioning once in a while. I think too many hobbyist and beginner game developers are lured into tackling a project that is much too large for either their skill level or even just their time commitment. Because on the surface every commercial engine is sold as making game development “easy as pie”, they aren’t capable of properly making a plan or project timeline for how long things may actually take to do.
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