Entries from January 2008

Creating a Direct3D Renderer

Date January 26, 2008

After going through the basics in our previous tutorials, we can jump into Direct3D programming
by learning how to create and initialize what we need to setup before we can draw anything.
Some History…
The whole point of the architecture behind DirectX is to shield you (the programmer) from having to deal
with lower-level details such as setting proper [...]

Adding Configuration and Logging

Date January 26, 2008

In the last tutorial we setup the main application core that we can use as a primitive kernel
to run our games with the help of the DirectX sample framework. In this tutorial we’ll go through
adding some important pieces to your application, even if they might be “unsexy”; reading .ini config files,
and logging.
Reading INI Configuration
An important [...]

Getting Started With DirectX8.1

Date January 26, 2008

This tutorial is an introduction to getting a bare-bones DirectX8.1 application configured and running. While we could get started on our own class framework to take care of the lower-level Windows initialization for us, there really isn’t much point if the goal is to just learn the beginning stages of using DirectX.
EmptyProject == Hello World
For [...]