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Archive for January 30th, 2008


Displaying Text

Basic Font

With the introduction to the DirectX sample framework covered in the
previous tutorial, we can build on that to focus on another crucial task…printing
text. We can use text to display status messages for debugging our game, or
for printing out scores to the player. While there are a few methods of getting
text up and running within DirectX, we’re going to cover a powerful font object that comes
bundled with the Direct sample framework, CD3DFont.

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